Black/Green Hecatomb Deck
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This is a deck I had been thinking about building for 3 or 4 years now, but I just hadn't come up with a good way to get Hecatomb into play fast
enough for the deck to be effective. I finally decided to splash the deck green for speed, and that seems to have done the trick. It's a fairly
straightforward design; use the Untamed Wilds and Rampant Growth for mana acceleration, and to help thin out your library. Then you throw
down either Snake Basket or Sengir Autocrat for you sac creatures to put the Hecatombs into play and bash away. There's also a few other
cards thrown in for defense to keep you alive just in case you can't pull a tomb right off the bat.
I still haven't played this deck a whole lot yet, but it seems to work pretty well from the games I have played with it.
Decklist
Mana Production
Swamp - 14
Forest - 8
Dark Ritual - 2
Sol Grail - 4
Creatures / Sac Summoners
Sengir Autocrat - 4
Snake Basket - 4
Lab Rats - 2
Defensive Cards
Diabolic Edict - 2
Dark Banishing -2
Drain Life - 4
Other Crap
Untamed Wilds - 4
Rampant Growth - 4
Overrun - 2
Hecatomb - 4
Feldon's Cane - 1
Total Cards - 61